CTT/Server/Hotfix/Game/Handler/UI/Character/C2M_GetCharacterHandler.cs

36 lines
1.0 KiB
C#
Executable File

using System;
using System.Net;
namespace ET
{
[ActorMessageHandler]
public class C2M_GetCharacterHandler : AMActorLocationRpcHandler<Unit, C2M_GetCharacter, M2C_GetCharacter>
{
protected override async ETTask Run(Unit unit, C2M_GetCharacter request, M2C_GetCharacter response, Action reply)
{
try
{
Unit unitGet = MapUnitComponent.Instance.Get(request.Id);
if (!unitGet)
{
response.Message = "对方不在线";
reply();
return;
}
if (request.Id != unit.Id)
{
await CharacterHelper.SyncUnitInfo(unit,unitGet);
}
response.UnitCharacter =await CharacterHelper.GetUnitCharacter(unitGet);
BagHelper.GetWornEquipInfo(unitGet, response.WornBagMapList);
}
catch (Exception e)
{
Log.Error(e);
}
reply();
await ETTask.CompletedTask;
}
}
}