CTT/Server/Hotfix/Game/Handler/UI/Famiy/C2M_CrateFamilyHandler.cs

22 lines
617 B
C#

using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_CrateFamilyHandler : AMActorLocationRpcHandler<Unit, C2M_CrateFamily, M2C_CrateFamily>
{
protected override async ETTask Run(Unit unit, C2M_CrateFamily request, M2C_CrateFamily response, Action reply)
{
response.Info = new FamilyInfo();
string ret =await FamilyComponent.Instance.CreateFamily(unit, request.Name, response.FamilyMemberInfoList,response.Info);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}