55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace ET
|
|
{
|
|
[ObjectSystem]
|
|
public class AIDispatcherComponentAwakeSystem: AwakeSystem<AIDispatcherComponent>
|
|
{
|
|
public override void Awake(AIDispatcherComponent self)
|
|
{
|
|
AIDispatcherComponent.Instance = self;
|
|
self.Load();
|
|
}
|
|
}
|
|
|
|
[ObjectSystem]
|
|
public class AIDispatcherComponentLoadSystem: LoadSystem<AIDispatcherComponent>
|
|
{
|
|
public override void Load(AIDispatcherComponent self)
|
|
{
|
|
self.Load();
|
|
}
|
|
}
|
|
|
|
[ObjectSystem]
|
|
public class AIDispatcherComponentDestroySystem: DestroySystem<AIDispatcherComponent>
|
|
{
|
|
public override void Destroy(AIDispatcherComponent self)
|
|
{
|
|
self.AIHandlers.Clear();
|
|
AIDispatcherComponent.Instance = null;
|
|
}
|
|
}
|
|
|
|
public static class AIDispatcherComponentSystem
|
|
{
|
|
public static void Load(this AIDispatcherComponent self)
|
|
{
|
|
self.AIHandlers.Clear();
|
|
|
|
var types = Game.EventSystem.GetTypes(typeof (AIHandlerAttribute));
|
|
foreach (Type type in types)
|
|
{
|
|
AAIHandler aaiHandler = Activator.CreateInstance(type) as AAIHandler;
|
|
if (aaiHandler == null)
|
|
{
|
|
Log.Error($"robot ai is not AAIHandler: {type.Name}");
|
|
continue;
|
|
}
|
|
self.AIHandlers.Add(type.Name, aaiHandler);
|
|
}
|
|
}
|
|
}
|
|
} |