CTT/Unity/Assets/TestRobot/Mo/Setuper.cs

88 lines
2.2 KiB
C#

using ET;
using libx;
using Sirenix.OdinInspector;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace Cal
{
[ExecuteInEditMode]
[UnityEditor.InitializeOnLoad]
public class Setuper
{
public Setuper(string key,string keyIV,string _xorKey)
{
this.key = key;
this.keyIV = keyIV;
this._xorKey = _xorKey;
EditorApplication.update += Update;
Start();
}
private void Start()
{
Define.hasView = false;
StartAsync().Coroutine();
}
public string key;
public string keyIV;
public string _xorKey;
public byte[] xorKey;
private async ETVoid StartAsync()
{
try
{
SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
string[] assemblyNames = { "Unity.Model.dll", /* "Unity.Hotfix.dll" */};
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
string assemblyName = assembly.ManifestModule.Name;
if (!assemblyNames.Contains(assemblyName))
{
continue;
}
Game.EventSystem.Add(assembly);
}
xorKey = Encoding.UTF8.GetBytes(_xorKey);
Game.EventSystem.Publish(new ET.EventType.AppStart
{
key = key,
keyIV = keyIV,
xorKey = xorKey,
}).Coroutine();
}
catch (Exception e)
{
Log.Error(e);
}
}
private void Update()
{
Game.Update();
Game.LateUpdate();
Game.FrameFinish();
}
public void Close()
{
EditorApplication.update -= Update;
Game.Close();
}
}
}