CTT/Unity/Assets/Hotfix/Logic/Model/Game/Common/GlobalVariable.cs

30 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class GlobalVariable
{
public static long UserId{ get; set; }
public static long MyId{ get; set; }
public static int MapId{ get; set; }
public static int JobId{ get; set; }
public static List<Vector4> PlayerPosList_BeforeBattle { get; set; } = new List<Vector4>();
public static List<Vector4> EnermyPlayerPosList_BeforeBattle{ get; set; }= new List<Vector4>();
public static long LeaderId { get=>UnitComponent.MyUnit.LeaderId; set=>UnitComponent.MyUnit.LeaderId=value; }
public static long SelectBattleUnitId { get; set; }
public static long SelectUnitId { get; set; }
public static long SelectUnitHeadInfoId { get; set; }
/// <summary>
/// 是否断线重连
/// </summary>
public static bool isOnLine { get; internal set; }
public static long Token { get; internal set; }
public static bool IsMineCharacter;
public static int petId;
}
}