CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_反击.cs

43 lines
1.8 KiB
C#

using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, (target, skillSender) =>
{
if (skillSender is not ModifierSkillSender modifierSkillSender)
{
Log.Error($"skillSender is not modifierSkillSender");
return;
}
//反击时施法者是攻击者
var attacker = skillSender.caster;
//反击 发起者
var beAtker = modifierSkillSender.target;
int skillId = SkillHotfixHelper.GetNomalSkillId(beAtker);
var targetComponent = beAtker.GetComponent<TargetableUnitComponent>();
var oldTarget = targetComponent.currTarget;
//临时改变;
targetComponent.currTarget = attacker;
var skillLogic = beAtker.GetComponent<SkillMgrComponent>().GetSkill(skillId);
var attackerComponent = beAtker.GetComponent<AttackComponent>();
attackerComponent.isFirstAtk = false;
if (skillLogic == null) return;
skillLogic.HandleEvent(SkillEventCondition., new SkillSender
{
skillLogic = skillLogic,
caster = beAtker,
});
targetComponent.currTarget = oldTarget;
});
}
}
}