CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_几率.cs

42 lines
1.6 KiB
C#

using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
if (!SkillHelper.GetParam(skillOption.param, skillSender.skillLogic.skillConfigId, out var value))
return;
if (MathHelper.IsHit(value / 100))
{
if (skillOption.succeedOptionList != null)
foreach (var item in skillOption.succeedOptionList)
{
var skillOptionLogicBase = SkillOptionFactory.AcquireSkillOptionLogic(item);
skillSender.skillLogic.skillOptionLogics.Add(skillOptionLogicBase);
skillOptionLogicBase.HandleEvent(skillSender);
}
}
else
{
if (skillOption.failOptionList != null)
foreach (var item in skillOption.failOptionList)
{
var skillOptionLogicBase = SkillOptionFactory.AcquireSkillOptionLogic(item);
skillSender.skillLogic.skillOptionLogics.Add(skillOptionLogicBase);
skillOptionLogicBase.HandleEvent(skillSender);
}
}
}
public override void Clear()
{
}
}
}