CTT/Server/Hotfix/Game/Helper/UnitHelper.cs

87 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class UnitHelper
{
public static async ETTask<Unit> Query(Entity domain, long id)
{
try
{
var unit = EntityFactory.CreateWithId<Unit>(domain, id);
var data = await DBComponent.Instance.Query<PlayerData>(id);
unit.AddComponent(data);
var character = await DBComponent.Instance.Query<Character>(id);
unit.AddComponent(character);
var num = await DBComponent.Instance.Query<NumericComponent>(id);
unit.AddComponent(num);
var unitSkill = await DBComponent.Instance.Query<UnitSkillComponent>(id);
unit.AddComponent(unitSkill);
//!玩家设置
var setting = await DBComponent.Instance.Query<UserSetting>(id);
unit.AddComponent(setting);
//!任务
var unitTask = await DBComponent.Instance.Query<UnitTask>(id);
unit.AddComponent(unitTask);
//!背包
var bag = await DBComponent.Instance.Query<Bag>(id);
unit.AddComponent(bag);
var unitScene = await DBComponent.Instance.Query<UnitScene>(id);
unit.AddComponent(unitScene);
var pet = await DBComponent.Instance.Query<Pet>(id);
unit.AddComponent(pet);
unit.AddComponent<Combat>();
return unit;
}
catch (Exception e)
{
Log.Error(e);
}
return null;
}
public static async ETVoid Save(Unit unit)
{
await DBComponent.Instance.Save(unit);
}
public static async ETTask Save<T>(Unit unit) where T : Entity
{
Entity entity = unit.GetComponent<T>();
await SaveComponenet(entity);
}
public static async ETTask SaveComponenet<T>(T t) where T : Entity
{
await DBComponent.Instance.Save(t);
}
//public static async ETVoid Save(Team team)
//{
// if (team.MemberCount > 1)
// {
// List<Entity> list = new List<Entity>();
// list.AddRange(team.GetUnits());
// await DBComponent.Instance.Save(list[0].As<Unit>().TeamLeaderId, list);
// }
//}
/// <summary>
/// 设置位置信息以及人物信息
/// </summary>
/// <param name="unit"></param>
/// <param name="unitInfo"></param>
/// <param name="pvpUnitCharacter"></param>
public static void SetUnitInfo(Unit unit, UnitPosInfo unitInfo)
{
UnitScene unitScene = unit.GetComponent<UnitScene>();
if (unitScene == null)
{
Log.Error($"unitScene == null where id = {unit.Id}");
return;
}
unitInfo.X = unitScene.X;
unitInfo.Y = unitScene.Y;
unitInfo.YAngle = unitScene.YAngle;
}
}
}