CTT/Server/Hotfix/Game/AI/IdleNode.cs

25 lines
526 B
C#

using Cal.DataTable;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class IdleNode : AINode
{
public override bool Check(Unit unit)
{
return true;
}
public override async ETVoid Run(Unit unit, ETCancellationToken cancelToken)
{
while (true)
{
var ret = await TimerComponent.Instance.WaitAsync(1000, cancelToken);
if (!ret) return;
}
}
}
}