311 lines
15 KiB
XML
311 lines
15 KiB
XML
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DemiEditor</name>
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</assembly>
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<members>
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<member name="T:DG.DemiEditor.TextureExtensions">
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<summary>
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Texture extensions
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</summary>
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</member>
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<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
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<summary>
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Checks that the texture uses the correct import settings, and applies them if they're incorrect.
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</summary>
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</member>
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<member name="T:DG.DemiEditor.DeGUI">
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<summary>
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Global Demigiant GUI manager
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeGUI.colors">
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<summary>
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Default color palette
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeGUI.styles">
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<summary>
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Default style palette
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeGUI.isProSkin">
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<summary>
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TRUE if we're using the PRO skin
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
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<summary>
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Call this at the beginning of GUI methods
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</summary>
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<param name="guiColorPalette"></param>
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</member>
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<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
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<summary>
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Changes the active palettes to the given ones
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(or resets them to the default ones if NULL)
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</summary>
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</member>
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<member name="T:DG.DemiEditor.GUIStyleExtensions">
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<summary>
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GUI extension methods
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
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<summary>
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Clones the style and adds the given formats to it
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
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<summary>
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Adds the given formats to the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
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<summary>
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Sets the border of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Sets the border of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
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<summary>
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Sets the background of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
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<summary>
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Sets the contentOffset of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
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<summary>
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Sets the X contentOffset of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
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<summary>
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Sets the Y contentOffset of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
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<summary>
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Sets the margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Sets the margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the left margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the right margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the top margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the bottom margin of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
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<summary>
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Sets the padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
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<summary>
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Sets the padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the left padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the right padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the top padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the bottom padding of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)">
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<summary>
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Sets the Y fixedWidth of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
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<summary>
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Sets the fixedHeight of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
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<summary>
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Sets the stretchHeight property of the style
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</summary>
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</member>
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<member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
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<summary>
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Sets the stretchWidth property of the style
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</summary>
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</member>
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<member name="T:DG.DemiEditor.AssemblyExtensions">
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<summary>
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Assembly extensions
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</summary>
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</member>
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<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
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<summary>AssetDatabase path to the assembly directory, without final slash</summary>
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</member>
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<member name="T:DG.DemiEditor.DeFileUtils">
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<summary>
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File utils
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</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
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<summary>Path slash for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
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<summary>Path slash to replace for AssetDatabase format</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
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<summary>Current OS path slash</summary>
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</member>
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<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
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<summary>Path slash to replace on current OS</summary>
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</member>
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<member name="T:DG.DemiEditor.DeStylePalette">
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<summary>
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Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
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and changed at any time by calling <code>DeGUI.ChangePalette</code>.
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You can inherit from this class to create custom GUIStyle palettes with more options.
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Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection.
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeStylePalette.Init">
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<summary>
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Called automatically by <code>DeGUI.BeginGUI</code>.
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Override when adding new style subclasses.
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</summary>
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</member>
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<member name="T:DG.DemiEditor.DeStyleSubPalette">
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<summary>
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Extend any custom subpalettes from this, so they will be initialized correctly
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</summary>
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</member>
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<member name="T:DG.DemiEditor.DeGUILayout">
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<summary>
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GUILayout methods
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</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
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<summary>Toolbar foldout button</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Button that can be toggled on and off</summary>
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<summary>Button that can be toggled on and off</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
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<summary>Begins an horizontal toolbar layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Begins an horizontal toolbar layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
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<summary>Begins an horizontal toolbar layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>Begins an horizontal toolbar layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
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<summary>Ends an horizontal toolbar layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
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<summary>A toolbar with a label</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)">
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<summary>Vertical box layout with style and color options</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)">
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<summary>Vertical box layout with style and color options</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.EndVBox">
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<summary>End vertical box layout</summary>
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</member>
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<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
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<summary>Divider</summary>
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</member>
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<member name="T:DG.DemiEditor.DeSkinStyle">
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<summary>
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Contains both free and pro skins GUIStyle variations,
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and automatically returns the correct one when converted to GUIStyle
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</summary>
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</member>
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</members>
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</doc>
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