CTT/Unity/Assets/Plugins/DoTween/DemiLib/Editor/DemiEditor.XML

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XML

<?xml version="1.0"?>
<doc>
<assembly>
<name>DemiEditor</name>
</assembly>
<members>
<member name="T:DG.DemiEditor.TextureExtensions">
<summary>
Texture extensions
</summary>
</member>
<member name="M:DG.DemiEditor.TextureExtensions.SetFormat(UnityEngine.Texture2D,UnityEngine.FilterMode,System.Int32)">
<summary>
Checks that the texture uses the correct import settings, and applies them if they're incorrect.
</summary>
</member>
<member name="T:DG.DemiEditor.DeGUI">
<summary>
Global Demigiant GUI manager
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.colors">
<summary>
Default color palette
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.styles">
<summary>
Default style palette
</summary>
</member>
<member name="F:DG.DemiEditor.DeGUI.isProSkin">
<summary>
TRUE if we're using the PRO skin
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUI.BeginGUI(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Call this at the beginning of GUI methods
</summary>
<param name="guiColorPalette"></param>
</member>
<member name="M:DG.DemiEditor.DeGUI.ChangePalette(DG.DemiLib.DeColorPalette,DG.DemiEditor.DeStylePalette)">
<summary>
Changes the active palettes to the given ones
(or resets them to the default ones if NULL)
</summary>
</member>
<member name="T:DG.DemiEditor.GUIStyleExtensions">
<summary>
GUI extension methods
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Clone(UnityEngine.GUIStyle,System.Object[])">
<summary>
Clones the style and adds the given formats to it
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Add(UnityEngine.GUIStyle,System.Object[])">
<summary>
Adds the given formats to the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Border(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the border of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Background(UnityEngine.GUIStyle,UnityEngine.Texture2D)">
<summary>
Sets the background of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffset(UnityEngine.GUIStyle,UnityEngine.Vector2)">
<summary>
Sets the contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetX(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the X contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.ContentOffsetY(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y contentOffset of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Margin(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.MarginBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom margin of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,UnityEngine.RectOffset)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Padding(UnityEngine.GUIStyle,System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingLeft(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the left padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingRight(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the right padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingTop(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the top padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.PaddingBottom(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the bottom padding of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Width(UnityEngine.GUIStyle,System.Single)">
<summary>
Sets the Y fixedWidth of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.Height(UnityEngine.GUIStyle,System.Int32)">
<summary>
Sets the fixedHeight of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.StretchHeight(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchHeight property of the style
</summary>
</member>
<member name="M:DG.DemiEditor.GUIStyleExtensions.StretchWidth(UnityEngine.GUIStyle,System.Boolean)">
<summary>
Sets the stretchWidth property of the style
</summary>
</member>
<member name="T:DG.DemiEditor.AssemblyExtensions">
<summary>
Assembly extensions
</summary>
</member>
<member name="M:DG.DemiEditor.AssemblyExtensions.ADBDir(System.Reflection.Assembly)">
<summary>AssetDatabase path to the assembly directory, without final slash</summary>
</member>
<member name="T:DG.DemiEditor.DeFileUtils">
<summary>
File utils
</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlash">
<summary>Path slash for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.ADBPathSlashToReplace">
<summary>Path slash to replace for AssetDatabase format</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlash">
<summary>Current OS path slash</summary>
</member>
<member name="F:DG.DemiEditor.DeFileUtils.PathSlashToReplace">
<summary>Path slash to replace on current OS</summary>
</member>
<member name="T:DG.DemiEditor.DeStylePalette">
<summary>
Stores a GUIStyle palette, which can be passed to default DeGUI layouts when calling <code>DeGUI.BeginGUI</code>,
and changed at any time by calling <code>DeGUI.ChangePalette</code>.
You can inherit from this class to create custom GUIStyle palettes with more options.
Each of the sub-options require a public Init method to initialize the styles, which will be called via Reflection.
</summary>
</member>
<member name="M:DG.DemiEditor.DeStylePalette.Init">
<summary>
Called automatically by <code>DeGUI.BeginGUI</code>.
Override when adding new style subclasses.
</summary>
</member>
<member name="T:DG.DemiEditor.DeStyleSubPalette">
<summary>
Extend any custom subpalettes from this, so they will be initialized correctly
</summary>
</member>
<member name="T:DG.DemiEditor.DeGUILayout">
<summary>
GUILayout methods
</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ColoredButton(UnityEngine.Color,UnityEngine.Color,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToolbarFoldoutButton(System.Boolean,System.String)">
<summary>Toolbar foldout button</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,System.String,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.ToggleButton(System.Boolean,UnityEngine.GUIContent,DG.DemiLib.DeColorPalette,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Button that can be toggled on and off</summary>
<summary>Button that can be toggled on and off</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginToolbar(UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>Begins an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.EndToolbar">
<summary>Ends an horizontal toolbar layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.Toolbar(System.String,UnityEngine.Color,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[])">
<summary>A toolbar with a label</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(UnityEngine.GUIStyle)">
<summary>Vertical box layout with style and color options</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.BeginVBox(System.Nullable{UnityEngine.Color},UnityEngine.GUIStyle)">
<summary>Vertical box layout with style and color options</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.EndVBox">
<summary>End vertical box layout</summary>
</member>
<member name="M:DG.DemiEditor.DeGUILayout.HorizontalDivider(System.Nullable{UnityEngine.Color},System.Int32,System.Int32,System.Int32)">
<summary>Divider</summary>
</member>
<member name="T:DG.DemiEditor.DeSkinStyle">
<summary>
Contains both free and pro skins GUIStyle variations,
and automatically returns the correct one when converted to GUIStyle
</summary>
</member>
</members>
</doc>