170 lines
4.7 KiB
C#
170 lines
4.7 KiB
C#
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using ET;
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using FairyGUI;
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using FairyGUI.Utils;
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namespace ET
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{
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[ObjectSystem]
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public class FUI_BagUI_AwakeSystem : AwakeSystem<FUI_BagUI, GObject>
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{
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public override void Awake(FUI_BagUI self, GObject go)
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{
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self.Awake(go);
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}
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}
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public sealed class FUI_BagUI : FUI
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{
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public const string UIPackageName = "Bag";
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public const string UIResName = "BagUI";
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/// <summary>
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/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。
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/// </summary>
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public GComponent self;
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public FUI_FrameBag m_frame;
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public GList m_slotList;
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public GTextField m_txtGold;
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public GTextField m_txtSliver;
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public GTextField m_txtCoin;
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public GTextField m_txtYunabao;
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public GTextField m_txtDaijinquan;
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public GButton m_btnSort;
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public GButton m_btnUpgrade;
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public FUI_ButtonOnlyText m_btnAddVoucher;
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public FUI_ButtonSingle m_btnSlipt;
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public FUI_ButtonSingle m_btnMulti;
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public GTextField m_txtGem;
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public FUI_ButtonOnlyText m_btnAddCoin;
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public FUI_ButtonOnlyText m_btnStarSoulBag;
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public GGroup m_gorup;
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public Transition m_Effect;
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public const string URL = "ui://71ktouo7fyvbq";
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private static GObject CreateGObject()
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{
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return UIPackage.CreateObject(UIPackageName, UIResName);
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}
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private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
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{
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UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
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}
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public static FUI_BagUI CreateInstance(Entity domain)
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{
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return EntityFactory.Create<FUI_BagUI, GObject>(domain, CreateGObject());
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}
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public static ETTask<FUI_BagUI> CreateInstanceAsync(Entity domain)
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{
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ETTaskCompletionSource<FUI_BagUI> tcs = new ETTaskCompletionSource<FUI_BagUI>();
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CreateGObjectAsync((go) =>
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{
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tcs.SetResult(EntityFactory.Create<FUI_BagUI, GObject>(domain, go));
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});
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return tcs.Task;
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}
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public static FUI_BagUI Create(Entity domain,GObject go)
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{
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return EntityFactory.Create<FUI_BagUI, GObject>(domain,go);
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}
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/// <summary>
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/// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。
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/// </summary>
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public static FUI_BagUI GetFormPool(Entity domain,GObject go)
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{
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var fui = go.Get<FUI_BagUI>();
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if(fui == null)
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{
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fui = Create(domain,go);
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}
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fui.isFromFGUIPool = true;
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return fui;
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}
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public void Awake(GObject go)
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{
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if(go == null)
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{
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return;
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}
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GObject = go;
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if (string.IsNullOrWhiteSpace(Name))
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{
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Name = Id.ToString();
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}
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self = (GComponent)go;
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self.Add(this);
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var com = go.asCom;
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if(com != null)
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{
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m_frame = FUI_FrameBag.Create(domain,com.GetChildAt(0));
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m_slotList = (GList)com.GetChildAt(1);
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m_txtGold = (GTextField)com.GetChildAt(7);
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m_txtSliver = (GTextField)com.GetChildAt(8);
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m_txtCoin = (GTextField)com.GetChildAt(9);
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m_txtYunabao = (GTextField)com.GetChildAt(10);
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m_txtDaijinquan = (GTextField)com.GetChildAt(11);
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m_btnSort = (GButton)com.GetChildAt(12);
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m_btnUpgrade = (GButton)com.GetChildAt(13);
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m_btnAddVoucher = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(14));
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m_btnSlipt = FUI_ButtonSingle.Create(domain,com.GetChildAt(15));
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m_btnMulti = FUI_ButtonSingle.Create(domain,com.GetChildAt(17));
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m_txtGem = (GTextField)com.GetChildAt(20);
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m_btnAddCoin = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(21));
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m_btnStarSoulBag = FUI_ButtonOnlyText.Create(domain,com.GetChildAt(22));
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m_gorup = (GGroup)com.GetChildAt(23);
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m_Effect = com.GetTransitionAt(0);
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}
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}
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public override void Dispose()
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{
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if(IsDisposed)
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{
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return;
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}
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base.Dispose();
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self.Remove();
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self = null;
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m_frame.Dispose();
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m_frame = null;
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m_slotList = null;
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m_txtGold = null;
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m_txtSliver = null;
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m_txtCoin = null;
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m_txtYunabao = null;
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m_txtDaijinquan = null;
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m_btnSort = null;
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m_btnUpgrade = null;
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m_btnAddVoucher = null;
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m_btnSlipt = null;
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m_btnMulti = null;
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m_txtGem = null;
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m_btnAddCoin = null;
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m_btnStarSoulBag = null;
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m_gorup = null;
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m_Effect = null;
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}
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}
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} |