CTT/Unity/Assets/HotfixView/Event/UI/UpdateHeadInfo_ChangeNameEv...

33 lines
952 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class UpdateHeadInfo_ChangeNameEvent : AEvent_Sync<UpdateHeadInfo_ChangeName>
{
public override void Run(UpdateHeadInfo_ChangeName args)
{
long id = args.unit.Id;
var zoneScene = args.zoneScene;
if (id == zoneScene.GetComponent<GlobalVariable>().MyId)
{
if (!(FUIComponent.Instance.Get(FUIPackage.Common_MainUI) is FUI_MainUI ui))
{
return;
}
ui.m_mineHeadInfo.m_txtName.text = args.name;
}
else
{
//!队友的UI
if (UpdateTeamHeadInfoEvent.TeamMemberHeadInfoDic.TryGetValue(id, out FUI_HeadInfoItem ui))
{
ui.m_txtName.text = args.name;
}
}
}
}
}