CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/Quest_1_OpenEvent.cs

22 lines
554 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class Quest_1_OpenEvent : AEvent<Quest_1_Open>
{
public override async ETTask Run(Quest_1_Open args)
{
Quest1UI ui =await FUIHelper.Open<FUI_Quest1UI, Quest1UI>(args.zoneScene, FUIPackage.Quest_Quest1UI, WindowPos.Center, (_ui) =>
{
//_ui.m_Effect.Play();
});
ui.cardCount = args.cardCount;
await ETTask.CompletedTask;
}
}
}