21 lines
634 B
C#
21 lines
634 B
C#
using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class OpenStrengthEquipUIEvent : AEvent<OpenStrengthEquipUI>
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{
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public override async ETTask Run(OpenStrengthEquipUI args)
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{
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PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "强化");
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await FUIHelper.Open<FUI_StrengthEquipUI,StrengthEquipUI>(args.zoneScene, FUIPackage.Strength_StrengthEquipUI, WindowPos.Center, (_ui)=>
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{
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//_ui.m_Effect.Play();
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});
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await ETTask.CompletedTask;
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}
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}
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}
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