CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenStrengthEquipUIEvent.cs

21 lines
634 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenStrengthEquipUIEvent : AEvent<OpenStrengthEquipUI>
{
public override async ETTask Run(OpenStrengthEquipUI args)
{
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "强化");
await FUIHelper.Open<FUI_StrengthEquipUI,StrengthEquipUI>(args.zoneScene, FUIPackage.Strength_StrengthEquipUI, WindowPos.Center, (_ui)=>
{
//_ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}