CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenStoreEvent.cs

22 lines
631 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenStoreEvent : AEvent<OpenStoreUI>
{
public override async ETTask Run(OpenStoreUI args)
{
if (!args.ignoreInfo)
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "仓库");
StoreUI ui = await FUIHelper.Open<FUI_StoreUI,StoreUI>(args.zoneScene, FUIPackage.Bag_StoreUI, WindowPos.Center, (_ui) =>
{
//ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}