27 lines
823 B
C#
27 lines
823 B
C#
using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class OpenShopUIEvent : AEvent<OpenShopUI>
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{
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public override async ETTask Run(OpenShopUI args)
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{
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PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "商店");
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FUI_ShopUI ui =await FUIHelper.Open<FUI_ShopUI>(args.zoneScene, FUIPackage.Shop_ShopUI, WindowPos.Center, (_ui)=>
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{
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//ui.m_Effect.Play();
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});
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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ui.AddComponent<ShopUI>();
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window.Window.OnHideEvent += () =>
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{
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ui.RemoveComponent<ShopUI>();
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};
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await ETTask.CompletedTask;
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}
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}
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}
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