CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenShopUIEvent.cs

27 lines
823 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenShopUIEvent : AEvent<OpenShopUI>
{
public override async ETTask Run(OpenShopUI args)
{
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "商店");
FUI_ShopUI ui =await FUIHelper.Open<FUI_ShopUI>(args.zoneScene, FUIPackage.Shop_ShopUI, WindowPos.Center, (_ui)=>
{
//ui.m_Effect.Play();
});
FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
ui.AddComponent<ShopUI>();
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<ShopUI>();
};
await ETTask.CompletedTask;
}
}
}