28 lines
939 B
C#
28 lines
939 B
C#
using ET.EventType;
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using ET;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class OpenNPCTaskUIEvent : AEvent<NPCTaskUI_Open>
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{
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public override async ETTask Run(NPCTaskUI_Open args)
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{
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PosHelper.CheckSceneError(args.zoneScene,"任务", Cal.DataTable.Sys_SceneId.Scene_MainCity, Cal.DataTable.Sys_SceneId.Scene_Beach);
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FUI_NPCTaskUI ui =await FUIHelper.Open<FUI_NPCTaskUI>(args.zoneScene, FUIPackage.Task_NPCTaskUI, WindowPos.Center, (_ui)=>
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{
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//_ui.m_Effect.Play();
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});
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FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
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NPCTaskUI npcTaskUI = ui.AddComponent<NPCTaskUI,List<NPCTask>>(args.taskList);
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window.Window.OnHideEvent += () =>
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{
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ui.RemoveComponent<NPCTaskUI>();
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};
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await ETTask.CompletedTask;
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}
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}
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}
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