CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenNPCTaskUIEvent.cs

28 lines
939 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenNPCTaskUIEvent : AEvent<NPCTaskUI_Open>
{
public override async ETTask Run(NPCTaskUI_Open args)
{
PosHelper.CheckSceneError(args.zoneScene,"任务", Cal.DataTable.Sys_SceneId.Scene_MainCity, Cal.DataTable.Sys_SceneId.Scene_Beach);
FUI_NPCTaskUI ui =await FUIHelper.Open<FUI_NPCTaskUI>(args.zoneScene, FUIPackage.Task_NPCTaskUI, WindowPos.Center, (_ui)=>
{
//_ui.m_Effect.Play();
});
FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
NPCTaskUI npcTaskUI = ui.AddComponent<NPCTaskUI,List<NPCTask>>(args.taskList);
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<NPCTaskUI>();
};
await ETTask.CompletedTask;
}
}
}