CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenMeltingUIEvent.cs

21 lines
605 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenMeltingUIEvent : AEvent<OpenMeltingUI>
{
public override async ETTask Run(OpenMeltingUI args)
{
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "炼化");
MeltingUI ui = await FUIHelper.Open<FUI_MeltingUI,MeltingUI>(args.zoneScene, FUIPackage.Bag_MeltingUI, WindowPos.Right, (_ui)=>
{
_ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}