CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenManulEquipUIEvent.cs

21 lines
630 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenManulEquipUIEvent : AEvent<OpenManulEquipUI>
{
public override async ETTask Run(OpenManulEquipUI args)
{
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "手工");
ManulEquipUI ui = await FUIHelper.Open<FUI_ManulEquipUI,ManulEquipUI>(args.zoneScene, FUIPackage.Bag_ManulEquipUI, WindowPos.Center, (_ui) =>
{
//ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}