CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenButlerUIEvent.cs

28 lines
865 B
C#

using Cal.DataTable;
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenButlerUIEvent : AEvent<ButlerUI_Open>
{
public override async ETTask Run(ButlerUI_Open args)
{
PosHelper.CheckSceneError(args.zoneScene,"管家", Cal.DataTable.Sys_SceneId.Scene_MainCity);
FUI_NPCTaskUI ui =await FUIHelper.Open<FUI_NPCTaskUI>(args.zoneScene, FUIPackage.Task_NPCTaskUI, WindowPos.Center, (_ui)=>
{
//ui.m_Effect.Play();
});
FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
ui.AddComponent<ButlerUI>();
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<ButlerUI>();
};
await ETTask.CompletedTask;
}
}
}