CTT/Server/Hotfix/Game/Handler/User/C2M_GetBasicalInfoHandler.cs

104 lines
4.5 KiB
C#
Executable File

using Cal.DataTable;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
[ActorMessageHandler]
public class C2M_GetBasicalInfoHandler : AMActorLocationHandler<Unit, C2M_GetBasicalInfo>
{
protected override async ETTask Run(Unit unit, C2M_GetBasicalInfo message)
{
try
{
return;
Log.Debug($"【{ UserComponent.Instance.Get(unit.Id)?.NickName} ({ unit.Id})】已经进入游戏");
PlayerData data = unit.GetComponent<PlayerData>();
Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
if (team == null)
{
team = TeamComponent.Instance.CreateTeam(unit.Id);
}
team.ChangeState(TeamState.None);
var num = unit.GetComponent<NumericComponent>();
CharacterHelper.ResetAddNumeric(unit, num);
data.IsBattleIdle = false;
UnitScene unitScene = unit.GetComponent<UnitScene>();
if (unitScene == null)
{
Log.Error($"unitScene == null where id = {unit.Id}");
return;
}
if(unitScene.MapId/100 == Sys_SceneId.Scene_BattleIdle)
{
unitScene.MapId = Sys_SceneId.Scene_MainCity * 100 + 1;
}
// //!+重新添加
// BuffLib lib = await BuffLibComponent.Instance.Query(unit.Id);
// //!重新添加GoodsBuff
// foreach (KeyValuePair<int, long> kp in lib.goodsEffectBuffDic)
// {
// GoodsBase goodsBase = DataTableHelper.Get<GoodsBase>(kp.Key);
//
// if (goodsBase == null)
// {
// Log.Error($"goodsBase == null where id = {kp.Key}");
// }
// else
// GoodsEffectComponent.Instance.ReAcquireGoodsEffect(unit, goodsBase,kp.Value);
// }
// BuffLibComponent.Instance.Remove(unit.Id, lib).Coroutine();
//!+发送玩家基础性息
UnitCharacter unitCharacter =await CharacterHelper.GetUnitCharacter(unit);
MessageHelper.SendActor(unit, new M2C_SendUnitInfo { UnitCharacter = unitCharacter });
CharacterHelper.SyncAttribute(unit);
TeamHelper.SendTeamMember(team);
//!+任务相关
UnitTask unitTask = unit.GetComponent<UnitTask>();
if (unitTask!=null &&
unitTask.RunningTaskList.Count==0 &&
unitTask.CompleteTaskIdList.Count==0&&
unitTask.FinishTaskIdList.Count==0
)
{
//!发送新任务
M2C_OpenTaskUI ret = new M2C_OpenTaskUI();
ret.TaskList.Add(new NPCTask() { Id = (int)TaskComponent.Instance.TaskBaseNpcIdDic[0][0].Id, TaskState = TaskState.TaskWaiting });
MessageHelper.SendActor(unit, ret);
}
//!+发送Boss消息
SendBossInfo(unit);
Game.EventSystem.Publish(new EventType.AfterEnterGame() { unit = unit });
await ETTask.CompletedTask;
}
catch (System.Exception e)
{
Log.Error(e);
}
}
private void SendBossInfo(Unit unit)
{
Log.Debug($"【{ UserComponent.Instance.Get(unit.Id)?.NickName} ({ unit.Id})】发送Boss消息");
BossComponent boss = BossComponent.Instance;
using ListComponent<string> listComponent = ListComponent<string>.Create();
List<string> arr = listComponent.List;
foreach (KeyValuePair<int, BossComponent.BossState> item in boss.bossStateDic)
{
if (item.Value == BossComponent.BossState.Idle)
{
arr.Add($"[color=#00cc00]【{boss.GetBossBossName(item.Key)}】[/color]刷新了,大家赶紧去击杀吧,奖励多多!");
}
}
Chat.Instance.SendSystemCaht(unit, arr);
}
private async ETVoid SendBossRefresh(Unit unit, int targetMapLayer)
{
await TimerComponent.Instance.WaitAsync(1000);
MessageHelper.SendActor(unit, new M2C_BossRefresh { BossId = BossComponent.Instance.GetBossId(targetMapLayer) });
}
}
}