CTT/Unity/Assets/Model/Module/Message/SessionCallbackComponent.cs

23 lines
475 B
C#

using System;
using System.IO;
namespace ET
{
public class SessionCallbackComponent: Entity
{
public Action<Session, ushort, MemoryStream> MessageCallback;
public Action<Session> DisposeCallback;
public override void Dispose()
{
if (this.IsDisposed)
{
return;
}
base.Dispose();
this.DisposeCallback?.Invoke(this.GetParent<Session>());
}
}
}