CTT/Unity/Assets/HotfixView/Model/FGUI/AutoCode/Task/FUI_NPCTaskUI.cs

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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using ET;
using FairyGUI;
using FairyGUI.Utils;
namespace ET
{
[ObjectSystem]
public class FUI_NPCTaskUI_AwakeSystem : AwakeSystem<FUI_NPCTaskUI, GObject>
{
public override void Awake(FUI_NPCTaskUI self, GObject go)
{
self.Awake(go);
}
}
public sealed class FUI_NPCTaskUI : FUI
{
public const string UIPackageName = "Task";
public const string UIResName = "NPCTaskUI";
/// <summary>
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等)它们都是GObject的子类。
/// </summary>
public GComponent self;
public Controller m_contrl;
public FUI_FrameNPCTaskUI m_frame;
public GTextField m_txtDialog;
public GList m_taskList;
public GGroup m_first;
public GTextField m_txtTaskName;
public GTextField m_txtContent;
public GTextField m_txtTarget;
public GTextField m_txtTargetUnitOrPos;
public GTextField m_txtRewardCount;
public GList m_RewardList;
public FUI_ButtonText m_btnAccept;
public FUI_ButtonText m_btnBack;
public GGroup m_second;
public const string URL = "ui://thcq7hm4y69ub";
private static GObject CreateGObject()
{
return UIPackage.CreateObject(UIPackageName, UIResName);
}
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
{
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
}
public static FUI_NPCTaskUI CreateInstance(Entity domain)
{
return EntityFactory.Create<FUI_NPCTaskUI, GObject>(domain, CreateGObject());
}
public static ETTask<FUI_NPCTaskUI> CreateInstanceAsync(Entity domain)
{
ETTaskCompletionSource<FUI_NPCTaskUI> tcs = new ETTaskCompletionSource<FUI_NPCTaskUI>();
CreateGObjectAsync((go) =>
{
tcs.SetResult(EntityFactory.Create<FUI_NPCTaskUI, GObject>(domain, go));
});
return tcs.Task;
}
public static FUI_NPCTaskUI Create(Entity domain,GObject go)
{
return EntityFactory.Create<FUI_NPCTaskUI, GObject>(domain,go);
}
/// <summary>
/// 通过此方法获取的FUI在Dispose时不会释放GObject需要自行管理一般在配合FGUI的Pool机制时使用
/// </summary>
public static FUI_NPCTaskUI GetFormPool(Entity domain,GObject go)
{
FUI_NPCTaskUI fui = go.Get<FUI_NPCTaskUI>();
if(fui == null)
{
fui = Create(domain,go);
}
fui.isFromFGUIPool = true;
return fui;
}
public void Awake(GObject go)
{
if(go == null)
{
return;
}
GObject = go;
if (string.IsNullOrWhiteSpace(Name))
{
Name = Id.ToString();
}
self = (GComponent)go;
self.Add(this);
GComponent com = go.asCom;
if(com != null)
{
m_contrl = com.GetControllerAt(0);
m_frame = FUI_FrameNPCTaskUI.Create(domain,com.GetChildAt(0));
m_txtDialog = (GTextField)com.GetChildAt(1);
m_taskList = (GList)com.GetChildAt(2);
m_first = (GGroup)com.GetChildAt(3);
m_txtTaskName = (GTextField)com.GetChildAt(4);
m_txtContent = (GTextField)com.GetChildAt(5);
m_txtTarget = (GTextField)com.GetChildAt(7);
m_txtTargetUnitOrPos = (GTextField)com.GetChildAt(9);
m_txtRewardCount = (GTextField)com.GetChildAt(11);
m_RewardList = (GList)com.GetChildAt(12);
m_btnAccept = FUI_ButtonText.Create(domain,com.GetChildAt(13));
m_btnBack = FUI_ButtonText.Create(domain,com.GetChildAt(14));
m_second = (GGroup)com.GetChildAt(15);
}
}
public override void Dispose()
{
if(IsDisposed)
{
return;
}
base.Dispose();
self.Remove();
self = null;
m_contrl = null;
m_frame.Dispose();
m_frame = null;
m_txtDialog = null;
m_taskList = null;
m_first = null;
m_txtTaskName = null;
m_txtContent = null;
m_txtTarget = null;
m_txtTargetUnitOrPos = null;
m_txtRewardCount = null;
m_RewardList = null;
m_btnAccept = null;
m_btnBack = null;
m_second = null;
}
}
}