CTT/Unity/Assets/HotfixView/Event/UI/UpdateHeadInfo_ChangeHpEven...

41 lines
1.5 KiB
C#

using ET;
using DG.Tweening;
using ET.EventType;
using FairyGUI;
using UnityEngine;
namespace ET
{
public class UpdateHeadInfo_ChangeHpEvent : AEvent_Sync<UpdateHeadInfo_ChangeHp>
{
public override void Run(UpdateHeadInfo_ChangeHp args)
{
long id = args.unit.Id;
float tweenTime;
var zoneScene = args.zoneScene;
//!玩家的UI
if (id == zoneScene.GetComponent<GlobalVariable>().MyId)
{
if (!(FUIComponent.Instance.Get(FUIPackage.Common_MainUI) is FUI_MainUI ui))
{
return;
}
GProgressBar hpBar = ui.m_mineHeadInfo.m_pBarHp;
tweenTime = (float)((4 / MathHelper.Max(hpBar.max,MathHelper.Max(args.old,args.value))) * MathHelper.Abs(args.old - args.value));
DOTween.To(() => (float)hpBar.value, x => hpBar.value =x, args.value, tweenTime).SetEase(Ease.InOutQuad);
}
else
{
//!队友的UI
if (UpdateTeamHeadInfoEvent.TeamMemberHeadInfoDic.TryGetValue(id, out FUI_HeadInfoItem ui))
{
GProgressBar hpBar = ui.m_pBarHp;
tweenTime = (float)((4 / MathHelper.Max(hpBar.max, MathHelper.Max(args.old, args.value))) * MathHelper.Abs(args.old - args.value));
DOTween.To(() => (float)hpBar.value, x => hpBar.value = x, args.value, tweenTime).SetEase(Ease.InOutQuad);
}
}
}
}
}