50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace ET
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{
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public class ClickActionComponentAwakeSystem:AwakeSystem<ClickActionComponent>
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{
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public override void Awake(ClickActionComponent self)
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{
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}
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}
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public class ClickActionComponentDestorySystem:DestroySystem<ClickActionComponent>
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{
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public override void Destroy(ClickActionComponent self)
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{
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self.ClearAction();
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}
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}
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public class ClickActionComponent:Entity
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{
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private event Action _onClick;
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public event Action onClick
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{
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add
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{
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_onClick -= value;
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_onClick += value;
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}
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remove
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{
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_onClick -= value;
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}
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}
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public void Run()
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{
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_onClick?.Invoke();
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}
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public void ClearAction()
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{
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_onClick = null;
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}
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}
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}
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