154 lines
4.5 KiB
C#
154 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Cal;
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using ET.EventType;
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using UnityEngine;
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namespace ET
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{
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public class StarSoulBagAwakeSystem: AwakeSystem<StarSoulBag>
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{
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public override void Awake(StarSoulBag self)
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{
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}
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}
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public class StarSoulBagDeserializeSystem: DeserializeSystem<StarSoulBag>
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{
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public override void Deserialize(StarSoulBag self)
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{
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}
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}
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public class StarSoulBagDestroySystem: DestroySystem<StarSoulBag>
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{
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public override void Destroy(StarSoulBag self)
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{
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self.ItemCount = 0;
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self.itemDic.Clear();
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}
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}
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public static class StarSoulBagSystem
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{
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public static void InitData(this StarSoulBag self)
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{
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#if UNITY
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GetDataFromServer(self).Coroutine();
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#endif
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}
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private static async ETVoid GetDataFromServer(StarSoulBag self)
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{
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var ret = await self.ZoneScene().GetComponent<SessionComponent>().Call<M2C_GetStarSoulBag>(new C2M_GetStarSoulBag());
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if (!ret.Message.IsNullOrEmpty())
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{
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Game.EventSystem.Publish(new ShowTipUI() { tip = ret.Message, tipType = TipType.Single, isClearIpt = true, });
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return;
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}
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self.FillData(ret.itemList, ret.usedIdMap, ret.suitKVs);
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}
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public static void FillData(this StarSoulBag self, List<StarSoulNetItem> itemList, List<long> usedIdMap, List<KV_int32_int32> suitKVs)
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{
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for (var i = 0; i < usedIdMap.Count; i++)
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{
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self.usedStarSoulDic[(byte) i] = usedIdMap[i];
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}
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self.Suits.Clear();
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foreach (KV_int32_int32 kv in suitKVs)
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{
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self.Suits.Add(new StarSoulSuit() { Id = kv.key, type = (StarSoulSuit.StarSoulSuitType) kv.value });
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}
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foreach (StarSoulNetItem starSoulNetItem in itemList)
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{
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try
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{
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var item = new StarSoulItem()
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{
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Id = starSoulNetItem.Id,
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isUsed = starSoulNetItem.isUsed,
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posType = (EquipType) starSoulNetItem.posType,
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quality = (Quality) starSoulNetItem.quality,
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typeId = starSoulNetItem.typeId,
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level = (byte) starSoulNetItem.level,
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exp = starSoulNetItem.exp,
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isLocked = starSoulNetItem.isLocked,
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mainAttribute = starSoulNetItem.main,
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};
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for (var i = 0; i < starSoulNetItem.vice.Count; i++)
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{
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item.viceAttribute[i] = starSoulNetItem.vice[i];
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}
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for (var i = 0; i < starSoulNetItem.viceAdd.Count; i++)
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{
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item.viceAdd[i] = starSoulNetItem.viceAdd[i];
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}
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self.Add(item);
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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}
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public static bool CanAdd(this StarSoulBag self)
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{
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return self.ItemCount < StarSoulBag.MaxCount;
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}
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public static string Add(this StarSoulBag self, StarSoulItem item)
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{
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if (!self.CanAdd()) return "星魂背包已满";
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if (self.itemDic.ContainsKey(item.Id))
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{
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#if SERVER
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Log.Error($"{self.Id.GetPlayerFormatName()} serverId 重复 :{item.Id}");
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#endif
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return "系统错误";
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}
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self.itemDic.Add(item.Id, item);
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self.ItemCount++;
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return null;
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}
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public static string Update(this StarSoulBag self, StarSoulItem item)
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{
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if (!self.itemDic.ContainsKey(item.Id))
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{
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return Add(self, item);
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}
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self.itemDic[item.Id] = item;
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return null;
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}
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public static bool Remove(this StarSoulBag self, long Id)
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{
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if (!self.itemDic.Remove(Id))
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{
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return false;
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}
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self.ItemCount--;
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return true;
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}
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public static StarSoulItem Get(this StarSoulBag self, long Id)
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{
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if (!self.itemDic.TryGetValue(Id, out var itemBase))
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{
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return null;
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}
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return itemBase;
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}
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}
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} |