43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
using ET;
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using ET.EventType;
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namespace ET
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{
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public class ClickBattleTargetEvent: AEvent<ClickBattleTarget>
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{
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public override async ETTask Run(ClickBattleTarget args)
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{
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var zoneScene = args.zoneScene;
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switch (args.unitType)
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{
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case UnitType.Enermy:
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{
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M2C_SelectEnermy ret = await zoneScene.GetComponent<SessionComponent>().Call<M2C_SelectEnermy>(new C2M_SelectEnermy { Id = zoneScene.GetComponent<GlobalVariable>().SelectBattleUnitId });
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if (!ret.Message.IsNullOrEmpty())
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{
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Game.EventSystem.Publish(new ET.EventType.ShowTipUI
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{
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tip = ret.Message
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}).Coroutine();
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return;
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}
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}
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break;
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case UnitType.TeamMember:
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{
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M2C_SelectTeamMember ret = await zoneScene.GetComponent<SessionComponent>().Call<M2C_SelectTeamMember>(new C2M_SelectTeamMember { Id = zoneScene.GetComponent<GlobalVariable>().SelectBattleUnitId });
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if (!ret.Message.IsNullOrEmpty())
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{
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Game.EventSystem.Publish(new ET.EventType.ShowTipUI
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{
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tip = ret.Message
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}).Coroutine();
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return;
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}
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}
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break;
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}
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}
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}
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} |