CTT/Server/Model/Game/ReferencePool/ReferencePoolInfo.cs

124 lines
3.6 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using System;
namespace ET
{
/// <summary>
/// 引用池信息。
/// </summary>
public struct ReferencePoolInfo
{
private readonly Type m_Type;
private readonly int m_UnusedReferenceCount;
private readonly int m_UsingReferenceCount;
private readonly int m_AcquireReferenceCount;
private readonly int m_ReleaseReferenceCount;
private readonly int m_AddReferenceCount;
private readonly int m_RemoveReferenceCount;
/// <summary>
/// 初始化引用池信息的新实例。
/// </summary>
/// <param name="type">引用池类型。</param>
/// <param name="unusedReferenceCount">未使用引用数量。</param>
/// <param name="usingReferenceCount">正在使用引用数量。</param>
/// <param name="acquireReferenceCount">获取引用数量。</param>
/// <param name="releaseReferenceCount">归还引用数量。</param>
/// <param name="addReferenceCount">增加引用数量。</param>
/// <param name="removeReferenceCount">移除引用数量。</param>
public ReferencePoolInfo(Type type, int unusedReferenceCount, int usingReferenceCount, int acquireReferenceCount, int releaseReferenceCount, int addReferenceCount, int removeReferenceCount)
{
m_Type = type;
m_UnusedReferenceCount = unusedReferenceCount;
m_UsingReferenceCount = usingReferenceCount;
m_AcquireReferenceCount = acquireReferenceCount;
m_ReleaseReferenceCount = releaseReferenceCount;
m_AddReferenceCount = addReferenceCount;
m_RemoveReferenceCount = removeReferenceCount;
}
/// <summary>
/// 获取引用池类型。
/// </summary>
public Type Type
{
get
{
return m_Type;
}
}
/// <summary>
/// 获取未使用引用数量。
/// </summary>
public int UnusedReferenceCount
{
get
{
return m_UnusedReferenceCount;
}
}
/// <summary>
/// 获取正在使用引用数量。
/// </summary>
public int UsingReferenceCount
{
get
{
return m_UsingReferenceCount;
}
}
/// <summary>
/// 获取获取引用数量。
/// </summary>
public int AcquireReferenceCount
{
get
{
return m_AcquireReferenceCount;
}
}
/// <summary>
/// 获取归还引用数量。
/// </summary>
public int ReleaseReferenceCount
{
get
{
return m_ReleaseReferenceCount;
}
}
/// <summary>
/// 获取增加引用数量。
/// </summary>
public int AddReferenceCount
{
get
{
return m_AddReferenceCount;
}
}
/// <summary>
/// 获取移除引用数量。
/// </summary>
public int RemoveReferenceCount
{
get
{
return m_RemoveReferenceCount;
}
}
}
}