124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2020 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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namespace ET
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{
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/// <summary>
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/// 引用池信息。
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/// </summary>
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public struct ReferencePoolInfo
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{
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private readonly Type m_Type;
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private readonly int m_UnusedReferenceCount;
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private readonly int m_UsingReferenceCount;
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private readonly int m_AcquireReferenceCount;
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private readonly int m_ReleaseReferenceCount;
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private readonly int m_AddReferenceCount;
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private readonly int m_RemoveReferenceCount;
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/// <summary>
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/// 初始化引用池信息的新实例。
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/// </summary>
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/// <param name="type">引用池类型。</param>
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/// <param name="unusedReferenceCount">未使用引用数量。</param>
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/// <param name="usingReferenceCount">正在使用引用数量。</param>
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/// <param name="acquireReferenceCount">获取引用数量。</param>
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/// <param name="releaseReferenceCount">归还引用数量。</param>
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/// <param name="addReferenceCount">增加引用数量。</param>
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/// <param name="removeReferenceCount">移除引用数量。</param>
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public ReferencePoolInfo(Type type, int unusedReferenceCount, int usingReferenceCount, int acquireReferenceCount, int releaseReferenceCount, int addReferenceCount, int removeReferenceCount)
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{
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m_Type = type;
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m_UnusedReferenceCount = unusedReferenceCount;
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m_UsingReferenceCount = usingReferenceCount;
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m_AcquireReferenceCount = acquireReferenceCount;
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m_ReleaseReferenceCount = releaseReferenceCount;
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m_AddReferenceCount = addReferenceCount;
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m_RemoveReferenceCount = removeReferenceCount;
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}
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/// <summary>
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/// 获取引用池类型。
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/// </summary>
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public Type Type
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{
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get
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{
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return m_Type;
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}
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}
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/// <summary>
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/// 获取未使用引用数量。
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/// </summary>
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public int UnusedReferenceCount
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{
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get
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{
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return m_UnusedReferenceCount;
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}
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}
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/// <summary>
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/// 获取正在使用引用数量。
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/// </summary>
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public int UsingReferenceCount
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{
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get
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{
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return m_UsingReferenceCount;
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}
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}
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/// <summary>
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/// 获取获取引用数量。
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/// </summary>
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public int AcquireReferenceCount
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{
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get
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{
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return m_AcquireReferenceCount;
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}
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}
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/// <summary>
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/// 获取归还引用数量。
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/// </summary>
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public int ReleaseReferenceCount
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{
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get
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{
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return m_ReleaseReferenceCount;
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}
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}
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/// <summary>
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/// 获取增加引用数量。
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/// </summary>
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public int AddReferenceCount
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{
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get
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{
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return m_AddReferenceCount;
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}
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}
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/// <summary>
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/// 获取移除引用数量。
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/// </summary>
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public int RemoveReferenceCount
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{
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get
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{
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return m_RemoveReferenceCount;
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}
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}
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}
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}
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