CTT/Server/Hotfix/Game/System/Log/VoucherLogComponentSystem.cs

42 lines
1.5 KiB
C#

using ET.EventType;
using System;
using System.Collections.Generic;
namespace ET
{
public class VoucherLogComponentAwakeSystem : AwakeSystem<VoucherLogComponent>
{
public override void Awake(VoucherLogComponent self)
{
VoucherLogComponent.instance = self;
}
}
public static class VoucherLogComponentSystem
{
class SavePer5Minute : AEvent<EventType.UpdatePer1MinuteOfDay>
{
public override async ETTask Run(UpdatePer1MinuteOfDay args)
{
using ListComponent<ETTask> listComponent = ListComponent<ETTask>.Create();
foreach (KeyValuePair<long, VoucherLog> kv in VoucherLogComponent.instance.VoucherLogDic)
{
listComponent.List.Add(DBComponent.Instance.Save(kv.Value));
}
ETTaskHelper.WaitAll(listComponent.List).Coroutine();
await ETTask.CompletedTask;
}
}
public static void AddInfo(this VoucherLogComponent self,long id,string info)
{
if(!self.VoucherLogDic.TryGetValue(id,out VoucherLog yuanBaoLog))
{
self.VoucherLogDic[id] = yuanBaoLog = EntityFactory.CreateWithId<VoucherLog>(self.DomainScene(),id);
}
DateTime now = DateTime.UtcNow;
int day = now.Year * 10000 + now.Month * 100 + now.Day;
yuanBaoLog.logDic.TryGetValue(day, out string info_);
yuanBaoLog.logDic[day] =$"{info_}{now:HH:mm:ss}: {info}\r\n";
}
}
}