CTT/Server/Hotfix/Game/Common/Bag/BackHomeGoodsEffect.cs

24 lines
631 B
C#

using Cal.DataTable;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
namespace ET
{
public class BackHomeGoodsEffect : GoodsEffect
{
public override string Init(Unit unit, GoodsBase goodsBase,bool isLock =false)
{
base.unit = unit;
GoodsBase = goodsBase;
Execute().Coroutine();
return string.Empty;
}
public override async ETVoid Execute()
{
Game.EventSystem.Publish(new EventType.BackMainCity { unit = unit }).Coroutine();
await ETTask.CompletedTask;
}
}
}