33 lines
1.5 KiB
C#
33 lines
1.5 KiB
C#
using Cal;
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namespace ET
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{
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public class SkillOptionLogic_根据人数改变伤害 : SkillOptionLogicBase
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{
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public override SkillOptionType skillOptionType => SkillOptionType.根据人数改变伤害;
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public override SkillOptionBase skillOptionBase { get; set; }
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SkillOption_根据人数改变伤害 skillOption;
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public override void HandleEvent(ISkillSender skillSender)
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{
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skillOption = skillOptionBase.As<SkillOption_根据人数改变伤害>();
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Unit owner = skillSender.caster;
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SkillLogic skillLogic = skillSender.skillLogic;
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TargetableUnitComponent targetComponent = owner.GetComponent<TargetableUnitComponent>();
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int aliveCount = targetComponent.GetTagetAliveCount();
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if (aliveCount >= 4) return;
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if (!SkillHelper.GetParam(skillOption.param, skillLogic.skillConfigId, out float value))
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return;
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if (skillSender is not ModifierSkillSender modifierSkillSender)
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{
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Log.Error($"skillSender = {skillSender} is not ModifierSkillSender");
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return;
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}
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ModifierLogic modifierLogic = modifierSkillSender.modifierLogic;
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if (modifierLogic == null)
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return;
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float valueInt = 1 + (value - 1) / (aliveCount + 0.01f);
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modifierLogic.multiDamageX10000 = valueInt - skillLogic.GetMultipleDamage();
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skillLogic.SetMultipleDamage( valueInt);
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}
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}
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} |