31 lines
811 B
C#
31 lines
811 B
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace ET
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{
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public struct ProcessActorId
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{
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public int Process;
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public long ActorId;
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public ProcessActorId(long actorId)
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{
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InstanceIdStruct instanceIdStruct = new InstanceIdStruct(actorId);
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this.Process = instanceIdStruct.Process;
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instanceIdStruct.Process = Game.Options.Process;
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this.ActorId = instanceIdStruct.ToLong();
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}
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}
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public class NetInnerComponent: Entity
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{
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public AService Service;
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public static NetInnerComponent Instance;
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public IMessageDispatcher MessageDispatcher { get; set; }
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public Random Random = new Random(Guid.NewGuid().GetHashCode());
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}
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} |