CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_根据人数改变伤害.cs

36 lines
1.8 KiB
C#
Executable File

using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
Unit owner = skillSender.caster;
TargetableUnitComponent targetComponent = owner.GetComponent<TargetableUnitComponent>();
int aliveCount = targetComponent.GetTagetAliveCount();
if (aliveCount >= 4) return;
if (!SkillHelper.GetParam(skillOption.param, skillSender.skillConfigId, out float value))
return;
if (skillSender is not ModifierSkillSender modifierSkillSender)
{
Log.Error($"skillSender = {skillSender} is not ModifierSkillSender");
return;
}
AttackComponent attacker = owner.GetComponent<AttackComponent>();
// ModifierContainerComponent modifierContainerComponent = owner.GetComponent<ModifierContainerComponent>();
// ModifierLogic modifierLogic =modifierContainerComponent.GetModifierLogic(modifierSkillSender.modifierId);
ModifierLogic modifierLogic = modifierSkillSender.modifierLogic;
if (modifierLogic == null)
return;
float valueInt = 1 + (value - 1) / (aliveCount + 0.01f);
modifierLogic.multiDamageX10000 = valueInt - attacker.multipleDamageX10000;
attacker.multipleDamageX10000 =( valueInt);
}
}
}