125 lines
3.1 KiB
C#
125 lines
3.1 KiB
C#
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
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using ET;
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using FairyGUI;
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using FairyGUI.Utils;
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namespace ET
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{
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[ObjectSystem]
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public class FUI_StateBuffUI_AwakeSystem : AwakeSystem<FUI_StateBuffUI, GObject>
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{
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public override void Awake(FUI_StateBuffUI self, GObject go)
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{
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self.Awake(go);
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}
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}
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public sealed class FUI_StateBuffUI : FUI
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{
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public const string UIPackageName = "Common";
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public const string UIResName = "StateBuffUI";
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/// <summary>
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/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。
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/// </summary>
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public GComponent self;
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public FUI_FrameStateBuffUI m_frame;
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public GList m_list;
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public const string URL = "ui://kqsmrpxlh2b5ko";
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private static GObject CreateGObject()
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{
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return UIPackage.CreateObject(UIPackageName, UIResName);
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}
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private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
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{
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UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
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}
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public static FUI_StateBuffUI CreateInstance(Entity domain)
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{
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return EntityFactory.Create<FUI_StateBuffUI, GObject>(domain, CreateGObject());
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}
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public static ETTask<FUI_StateBuffUI> CreateInstanceAsync(Entity domain)
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{
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ETTaskCompletionSource<FUI_StateBuffUI> tcs = new ETTaskCompletionSource<FUI_StateBuffUI>();
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CreateGObjectAsync((go) =>
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{
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tcs.SetResult(EntityFactory.Create<FUI_StateBuffUI, GObject>(domain, go));
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});
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return tcs.Task;
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}
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public static FUI_StateBuffUI Create(Entity domain,GObject go)
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{
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return EntityFactory.Create<FUI_StateBuffUI, GObject>(domain,go);
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}
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/// <summary>
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/// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。
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/// </summary>
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public static FUI_StateBuffUI GetFormPool(Entity domain,GObject go)
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{
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var fui = go.Get<FUI_StateBuffUI>();
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if(fui == null)
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{
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fui = Create(domain,go);
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}
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fui.isFromFGUIPool = true;
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return fui;
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}
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public void Awake(GObject go)
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{
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if(go == null)
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{
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return;
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}
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GObject = go;
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if (string.IsNullOrWhiteSpace(Name))
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{
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Name = Id.ToString();
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}
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self = (GComponent)go;
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self.Add(this);
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var com = go.asCom;
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if(com != null)
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{
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m_frame = FUI_FrameStateBuffUI.Create(domain,com.GetChildAt(0));
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m_list = (GList)com.GetChildAt(1);
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}
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}
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public override void Dispose()
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{
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if(IsDisposed)
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{
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return;
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}
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base.Dispose();
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self.Remove();
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self = null;
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m_frame.Dispose();
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m_frame = null;
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m_list = null;
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}
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}
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} |