28 lines
832 B
C#
28 lines
832 B
C#
using System.IO;
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namespace ET
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{
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// 知道对方的instanceId,使用这个类发actor消息
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public readonly struct ActorMessageSender
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{
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public long ActorId { get; }
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// 最近接收或者发送消息的时间
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public long CreateTime { get; }
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public MemoryStream MemoryStream { get; }
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public bool NeedException { get; }
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public ETTaskCompletionSource<IActorResponse> Tcs { get; }
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public ActorMessageSender(long actorId, MemoryStream memoryStream, ETTaskCompletionSource<IActorResponse> tcs, bool needException)
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{
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this.ActorId = actorId;
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this.MemoryStream = memoryStream;
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this.CreateTime = TimeHelper.ServerNow();
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this.Tcs = tcs;
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this.NeedException = needException;
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}
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}
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} |