CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenForgeUIEvent.cs

27 lines
815 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenForgeUIEvent : AEvent<OpenForgeUI>
{
public override async ETTask Run(OpenForgeUI args)
{
PosHelper.CheckSceneError(Cal.DataTable.Sys_SceneId.Scene_MainCity, "打造");
FUI_ForgeUI ui = await FUIHelper.Open<FUI_ForgeUI>(args.zoneScene, FUIPackage.Bag_ForgeUI, WindowPos.Right, (_ui)=>
{
//ui.m_Effect.Play();
});
FUIWindowComponent window = ui.GetComponent<FUIWindowComponent>();
ui.AddComponent<ForgeUI>();
window.Window.OnHideEvent += () =>
{
ui.RemoveComponent<ForgeUI>();
};
await ETTask.CompletedTask;
}
}
}