17 lines
481 B
C#
Executable File
17 lines
481 B
C#
Executable File
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_AddRandomItemHandler : AMActorLocationHandler<Unit, C2M_AddRandomItem>
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{
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protected override async ETTask Run(Unit unit, C2M_AddRandomItem message)
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{
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// Game.EventSystem.Publish(new EventType.AddItem
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// {
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// unit = unit,
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// itemType = message.ItemType
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// }).Coroutine();
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await ETTask.CompletedTask;
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}
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}
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} |