CTT/Server/Hotfix/Game/Handler/Cache/M2U_WriteComponentHandler.cs

16 lines
454 B
C#
Executable File

using System;
namespace ET
{
[ActorMessageHandler]
public class M2U_WriteComponentHandler : AMActorHandler<Scene, M2U_WriteComponent>
{
protected override async ETTask Run(Scene scene, M2U_WriteComponent message)
{
await ETTask.CompletedTask;
var playerInfo = scene.GetComponent<PlayerInfoComponent>();
playerInfo.AddInfo(message.Id, message.type, message.component);
}
}
}