CTT/Server/Hotfix/Game/Handler/Battle/C2M_SelectEnermyHandler.cs

22 lines
640 B
C#
Executable File

using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_SelectEnermyHandler : AMActorLocationRpcHandler<Unit, C2M_SelectEnermy, M2C_SelectEnermy>
{
protected override async ETTask Run(Unit unit, C2M_SelectEnermy request, M2C_SelectEnermy response, Action reply)
{
string ret = unit.GetComponent<BattleComponent>().SelectedEnermy(request.Id, TeamType.Target);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}