CTT/Unity/Assets/HotfixView/Model/FGUI/AutoCode/Skill/FUI_SkillUI.cs

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/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
using ET;
using FairyGUI;
using FairyGUI.Utils;
namespace ET
{
[ObjectSystem]
public class FUI_SkillUI_AwakeSystem : AwakeSystem<FUI_SkillUI, GObject>
{
public override void Awake(FUI_SkillUI self, GObject go)
{
self.Awake(go);
}
}
public sealed class FUI_SkillUI : FUI
{
public const string UIPackageName = "Skill";
public const string UIResName = "SkillUI";
/// <summary>
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等)它们都是GObject的子类。
/// </summary>
public GComponent self;
public FUI_SkillFrame m_frame;
public GList m_autoSkillList;
public GButton m_btnSave;
public GButton m_btnHelper;
public FUI_Skill_JunGuan m_comJob1;
public FUI_Skill_YunDongYuan m_comJob2;
public FUI_Skill_HuShi m_comJob3;
public FUI_Skill_ChaoNengLi m_comJob4;
public GTextField m_txtSkillPoint;
public GButton m_btnFreeReSet;
public GButton m_btnReSet;
public const string URL = "ui://7fc8sjen8tnc9";
private static GObject CreateGObject()
{
return UIPackage.CreateObject(UIPackageName, UIResName);
}
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
{
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
}
public static FUI_SkillUI CreateInstance(Entity domain)
{
return EntityFactory.Create<FUI_SkillUI, GObject>(domain, CreateGObject());
}
public static ETTask<FUI_SkillUI> CreateInstanceAsync(Entity domain)
{
ETTaskCompletionSource<FUI_SkillUI> tcs = new ETTaskCompletionSource<FUI_SkillUI>();
CreateGObjectAsync((go) =>
{
tcs.SetResult(EntityFactory.Create<FUI_SkillUI, GObject>(domain, go));
});
return tcs.Task;
}
public static FUI_SkillUI Create(Entity domain,GObject go)
{
return EntityFactory.Create<FUI_SkillUI, GObject>(domain,go);
}
/// <summary>
/// 通过此方法获取的FUI在Dispose时不会释放GObject需要自行管理一般在配合FGUI的Pool机制时使用
/// </summary>
public static FUI_SkillUI GetFormPool(Entity domain,GObject go)
{
var fui = go.Get<FUI_SkillUI>();
if(fui == null)
{
fui = Create(domain,go);
}
fui.isFromFGUIPool = true;
return fui;
}
public void Awake(GObject go)
{
if(go == null)
{
return;
}
GObject = go;
if (string.IsNullOrWhiteSpace(Name))
{
Name = Id.ToString();
}
self = (GComponent)go;
self.Add(this);
var com = go.asCom;
if(com != null)
{
m_frame = FUI_SkillFrame.Create(domain,com.GetChildAt(0));
m_autoSkillList = (GList)com.GetChildAt(2);
m_btnSave = (GButton)com.GetChildAt(3);
m_btnHelper = (GButton)com.GetChildAt(4);
m_comJob1 = FUI_Skill_JunGuan.Create(domain,com.GetChildAt(6));
m_comJob2 = FUI_Skill_YunDongYuan.Create(domain,com.GetChildAt(7));
m_comJob3 = FUI_Skill_HuShi.Create(domain,com.GetChildAt(8));
m_comJob4 = FUI_Skill_ChaoNengLi.Create(domain,com.GetChildAt(9));
m_txtSkillPoint = (GTextField)com.GetChildAt(10);
m_btnFreeReSet = (GButton)com.GetChildAt(11);
m_btnReSet = (GButton)com.GetChildAt(12);
}
}
public override void Dispose()
{
if(IsDisposed)
{
return;
}
base.Dispose();
self.Remove();
self = null;
m_frame.Dispose();
m_frame = null;
m_autoSkillList = null;
m_btnSave = null;
m_btnHelper = null;
m_comJob1.Dispose();
m_comJob1 = null;
m_comJob2.Dispose();
m_comJob2 = null;
m_comJob3.Dispose();
m_comJob3 = null;
m_comJob4.Dispose();
m_comJob4 = null;
m_txtSkillPoint = null;
m_btnFreeReSet = null;
m_btnReSet = null;
}
}
}