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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public static class GameObjectHelper
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{
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#if UNITY
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public static K GetOrAddComponent<K>(this UnityEngine.GameObject go)where K:UnityEngine.Component
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{
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return go.GetComponent<K>() ?? go.AddComponent<K>();
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}
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#endif
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}
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}
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