CTT/Unity/Assets/ThirdParty/FairyGUI/Scripts/UI/Action/ChangePageAction.cs

43 lines
874 B
C#

using FairyGUI.Utils;
namespace FairyGUI
{
public class ChangePageAction : ControllerAction
{
public string objectId;
public string controllerName;
public string targetPage;
public ChangePageAction()
{
}
override protected void Enter(Controller controller)
{
if (string.IsNullOrEmpty(controllerName))
return;
GComponent gcom;
if (!string.IsNullOrEmpty(objectId))
gcom = controller.parent.GetChildById(objectId) as GComponent;
else
gcom = controller.parent;
if (gcom != null)
{
Controller cc = gcom.GetController(controllerName);
if (cc != null && cc != controller && !cc.changing)
cc.selectedPageId = targetPage;
}
}
override public void Setup(ByteBuffer buffer)
{
base.Setup(buffer);
objectId = buffer.ReadS();
controllerName = buffer.ReadS();
targetPage = buffer.ReadS();
}
}
}