CTT/Server/Hotfix/Game/Common/Bag/AddMpGoodsEffect.cs

43 lines
1.3 KiB
C#
Executable File

using Cal;
using Cal.DataTable;
using System;
using System.Collections.Generic;
using System.Text;
namespace ET
{
public class AddMpGoodsEffect : GoodsEffect
{
public override string Init(Unit unit, GoodsBase goodsBase,bool isLock =false)
{
base.unit = unit;
GoodsBase = goodsBase;
return Run();
}
private string Run()
{
ModifierContainerComponent modifierContainerComponent = unit.GetComponent<ModifierContainerComponent>();
if (modifierContainerComponent.HasState(ModifierStateType.))
{
return "禁用药水";
}
NumericComponent num = unit.GetComponent<NumericComponent>();
if(num.GetAsInt(NumericType.Mp) >= num.GetAsInt(NumericType.MaxMp))
{
return "Mp已满,无法使用!";
}
int mp = MathHelper.RoundToInt(GoodsBase.PercentMp * num.GetAsInt(NumericType.MaxMp)) + GoodsBase.FixedMp;
num.AddSet(NumericType.Mp, mp);
Game.EventSystem.Publish(new EventType.ChangeUnitCharacter { unit = unit }).Coroutine();
return string.Empty;
}
public override async ETVoid Execute()
{
await ETTask.CompletedTask;
}
}
}