using System; using System.Collections.Generic; using System.Text; namespace ET { public enum BattleType { None = 0, MainStory = 1, TrialCopy = 1 << 1, PK = 1 << 2, Boss = 1 << 3, IdleBattle = 1 << 4, TestBattle = 1 << 5, FamilyBoss = 1 << 6, ManulEquip = 1 << 7, PersonalPvp = 1 << 8, } public class BattleMgrCompnent : Entity { public static BattleMgrCompnent Instance { get; set; } public readonly Dictionary> battleDic = new Dictionary>(); public readonly Dictionary teamBattleTypeDic = new Dictionary(); } }