using System; using System.Collections.Generic; namespace Cal.DataTable { public partial class MapMonsterConfigCategory { public MapMonsterConfig GetManulEquipMapMonster(int layer) { long id=layer switch { 1 => MapMonsterConfigId.ManulEquip1, 2 => MapMonsterConfigId.ManulEquip2, 3 => MapMonsterConfigId.ManulEquip3, 4 => MapMonsterConfigId.ManulEquip4, _ => throw new Exception($"没有更多的层数:{layer}"), }; return Get(id); } public MapMonsterConfig GetSpaceTravelMapMonster(int layer) { long id= layer switch { 1 => MapMonsterConfigId.SpaceTravel1, 2 => MapMonsterConfigId.SpaceTravel2, 3 => MapMonsterConfigId.SpaceTravel3, 4 => MapMonsterConfigId.SpaceTravel4, 5 => MapMonsterConfigId.SpaceTravel5, 6 => MapMonsterConfigId.SpaceTravel6, _ => throw new Exception($"没有更多的层数:{layer}"), }; return Get(id); } public MapMonsterConfig GetStarSoulCopyMapMonster(int layer) { long id= layer switch { 1 => MapMonsterConfigId.StarSoul1, 2 => MapMonsterConfigId.StarSoul2, 3 => MapMonsterConfigId.StarSoul3, _ => throw new Exception($"没有更多的层数:{layer}"), }; return Get(id); } } }