using System; using System.Collections.Generic; using System.Text; namespace ET { public class BattleIdleMapAwakeSystem : AwakeSystem { public override void Awake(BattleIdleMap self) { BattleIdleMap.Instance = self; } } public class BattleIdleMap:Entity { public static BattleIdleMap Instance { get; set; } public readonly Dictionary dic = new Dictionary(); } }