namespace Cal.DataTable
{
public static class MapMonsterConfigId
{
///
/// 火之领主
///
public const int ManulEquip1 = 1001;
///
/// 风之领主
///
public const int ManulEquip2 = 1002;
///
/// 土之领主
///
public const int ManulEquip3 = 1003;
///
/// 暗之领主
///
public const int ManulEquip4 = 1004;
///
/// 地图金币怪
///
public const int CoinMonster = 1005;
///
/// 一层怪
///
public const int SpaceTravel1 = 1006;
///
/// 二层怪
///
public const int SpaceTravel2 = 1007;
///
/// 三层怪
///
public const int SpaceTravel3 = 1008;
///
/// 四层怪
///
public const int SpaceTravel4 = 1009;
///
/// 五层怪
///
public const int SpaceTravel5 = 1010;
///
/// 隐藏boss
///
public const int SpaceTravel6 = 1011;
///
/// 星魂侍者
///
public const int StarSoul1 = 1012;
///
/// 星魂操纵者
///
public const int StarSoul2 = 1013;
///
/// 星魂极巫
///
public const int StarSoul3 = 1014;
}
}