using ET; using MongoDB.Bson.Serialization.Attributes; using Sirenix.OdinInspector; namespace Cal { [BsonIgnoreExtraElements] public class SelectSingleTarget : SelectTargetBase { [LabelText("选择的单体类型")] public SingleTargetType targetType = SingleTargetType.施法者; #if SERVER #else //[Button("敌方单体目标")] //[ButtonGroup("")] //public void EnermySingle() //{ // this.flags = TargetFlagType.可造成伤害的; // this.targetType = SingleTargetType.重新选其他的目标; // this.teamType = TeamType.敌方队伍; //} //[Button("友方单体目标")] //[ButtonGroup("")] //public void TeamSingle() //{ // this.flags = TargetFlagType.死亡的; // this.targetType = SingleTargetType.重新选其他的目标; // this.teamType = TeamType.友方队伍; //} #endif } }