using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class Quest_Answer_OpenEvent : AEvent { public override async ETTask Run(Quest_Answer_Open args) { QuestAnswerUI ui =await FUIHelper.Open(args.zoneScene, FUIPackage.Quest_QuestAnswerUI, WindowPos.Center, (_ui) => { //_ui.m_Effect.Play(); }); ui.configId = args.configId; await ETTask.CompletedTask; } } }