using ET.EventType; using ET; using System; using System.Collections.Generic; namespace ET { public class TransPointUI_Left_OpenEvent : AEvent { public override async ETTask Run(TransPointUI_Left_Open args) { LeftTransPointUI ui = await FUIHelper.Open(args.zoneScene, FUIPackage.TransPointUI_LeftTransPointUI, WindowPos.Center, (_ui) => { //_ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } public class TransPointUI_Right_OpenEvent : AEvent { public override async ETTask Run(TransPointUI_Right_Open args) { RightTransPointUI ui = await FUIHelper.Open(args.zoneScene, FUIPackage.TransPointUI_RightTransPointUI, WindowPos.Center, (_ui) => { //_ui.m_Effect.Play(); }); await ETTask.CompletedTask; } } }